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Official data from USPTO

GAME CONSCIOUS

Did you know this trademark is already registered in United States?

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Active USPTO registrationType: WordOffice: United States

Quick snapshot

GAME CONSCIOUS

ST13

US500000098542070

Class

9, 42

Filing

98542070

Registration

7924721

Risk and opportunity diagnosis

Executive reading for naming, filing, and monitoring decisions.

USPTO status

Active USPTO registration

Case type

Application and registration

Recorded events

18

Latest update

09/03/2025

Trademark type

Word

Nice classes

9, 42

Filing date

05/09/2024

Registration date

09/02/2025

Expiration date

-

Complete case details

Structured fields from the responsible authority and the official record.

Status date

09/02/2025

Last transaction

09/03/2025

Responsible office

United States Patent and Trademark Office

Status code

700

Official register

Principal Register

Filing basis

Intent to use

Drawing code

4

Owner type

99

Owner location

Bristol, GB

Examiner

LEHKER, DAWN

Law office

N90

Current location

INTENT TO USE SECTION

Holders and representatives

Holders

Meaning Machine Ltd.

Representatives

Joshua M. Gerben, Esq.

Technical classification

Nice Classes

Class 9Class 42

Vienna Codes

No Vienna codes available.

Goods and services

Class 9

Downloadable computer softwaregame engine software for video game development and operation; Downloadable software for creatingdesigningcontrolling virtual characters and dialogue and environments and systems for use in electronic gamesvirtual worldsinteractive experiencessports and esports; Downloadable software for enabling computer visionnamely computer charactersto facilitate engaging dialogue and interactions in electronic gamesvirtual worldssimulationssports and esports; Artificial intelligence softwaredownloadable software for creatingdesigningcontrolling virtual characters and dialogue and environments and systems for use in electronic gamesvirtual worldsinteractive experiencessports and esports. Downloadable computer software for controlling dialogue and conversations and narrative for use in electronic gamesvirtual worldsinteractive experiencessports and esports; Downloadable software for generatingreviewinganalysing character interactions and dialogue for use in electronic gamesvirtual worldsinteractive experiencessports and esports

Class 42

Software as a service (SaaS)software for designingcontrolling virtual characters and dialogue and environments and systems for use in electronic gamesvirtual worldsinteractive experiencessports and esports; Software as a service (SaaS)software for generatingreviewinganalysing character interactions and dialogue for use in electronic gamesvirtual worldsinteractive experiencessports and esports; Providing Dialogue as a Service (DaaS) for use in the field of computer and video gamesother interactive experiencessports and esports; Providing online software services for creatingdesigningcontrolling virtual characters and dialogue and environments and systems for use in electronic gamesvirtual worldssports and esports; Providing online software services for creatingdesigningcontrolling virtual agentschatbots and assistants for use in electronic gamesvirtual worldssports and esports; Providing online software services for enabling computer vision to facilitate engaging dialogue and interactions in electronic gamesvirtual worldssimulationssports and esports; Providing software development services and online platforms for training and testing language models and other aspects of machine learning and artificial intelligence; Designdevelopmentimplementation of software within the field of artificial intelligenceincluding but not limited to digital virtual agentsnatural language processingdeep learning algorithmsreinforcement learningautomation and autonomy; Consulting and advisory services in the field of computer software and artificial intelligence for optimising user engagement and experiences based on user behaviour and preferences; Design and development of virtual reality and augmented reality experiences for immersive storytelling and interactive user experiences in electronic gamesvirtual worldssimulations; Machine learning services for analyzing and improving user engagement and experiences in gaming environmentsvirtual worldssimulations

Publications

History of USPTO decisions and trademark events.

18 publications found

NRCC

NOTICE OF REGISTRATION CONFIRMATION EMAILED

09/02/2025

R.PR

REGISTERED-PRINCIPAL REGISTER

09/02/2025

DP1B

1(B) BASIS DELETED; PROCEED TO REGISTRATION

08/12/2025

IUCN

NOTICE OF ALLOWANCE CANCELLED

08/12/2025

NOAM

NOA E-MAILED - SOU REQUIRED FROM APPLICANT

02/25/2025

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

12/31/2024

PUBO

PUBLISHED FOR OPPOSITION

12/31/2024

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

12/25/2024

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

12/10/2024

TEME

TEAS/EMAIL CORRESPONDENCE ENTERED

12/09/2024

CRFA

CORRESPONDENCE RECEIVED IN LAW OFFICE

12/09/2024

TROA

TEAS RESPONSE TO OFFICE ACTION RECEIVED

12/09/2024

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

11/29/2024

GNRT

NON-FINAL ACTION E-MAILED

11/29/2024

CNRT

NON-FINAL ACTION WRITTEN

11/29/2024

DOCK

ASSIGNED TO EXAMINER

11/22/2024

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

05/09/2024

NWAP

NEW APPLICATION ENTERED

05/09/2024

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