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Official data from USPTO

METAHUMAN ANIMATOR

Did you know this trademark is already registered in United States?

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Active USPTO registrationType: WordOffice: United States

Quick snapshot

METAHUMAN ANIMATOR

ST13

US500000097829105

Class

9, 42

Filing

97829105

Registration

7663974

Risk and opportunity diagnosis

Executive reading for naming, filing, and monitoring decisions.

USPTO status

Active USPTO registration

Case type

Application and registration

Recorded events

37

Latest update

01/21/2025

Trademark type

Word

Nice classes

9, 42

Filing date

03/08/2023

Registration date

01/21/2025

Expiration date

-

Complete case details

Structured fields from the responsible authority and the official record.

Status date

01/21/2025

Last transaction

01/21/2025

Responsible office

United States Patent and Trademark Office

Status code

700

Official register

Principal Register

Filing basis

Intent to use

First use anywhere

06/15/2023

First use in commerce

06/15/2023

Drawing code

4

Owner type

03

Owner location

Cary, NC, US

Examiner

MANOR, THOMAS M

Law office

M10

Current location

PUBLICATION AND ISSUE SECTION

Holders and representatives

Holders

Epic Games, Inc.

Representatives

Christopher M. Thomas PARKER POE ADAMS & BERNSTEIN LLP

Technical classification

Nice Classes

Class 9Class 42

Vienna Codes

No Vienna codes available.

Goods and services

Class 9

Downloadable software for real-time 3D creation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesmetaverse environments; downloadable software for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for the creation of computer-generated imagery and graphicsfor use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for the creation of computer-generated imagery and graphicsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for character riggingface riggingcharacter modelingface modeling for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for character riggingface riggingcharacter modelingface modelingfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for translating real-world movementsexpressionappearance into digital human and non-human characters and representationsfor use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for translating human and non-human real-world movementsexpressionappearance into digital human and non-human characters and representationsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsdigital and visual media; downloadable software for translating movement of real-world objects into digital representationsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsdigital and visual media; downloadable software featuring digital human and non-human imagescharactersrepresentationsobjects derived from real-world models for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software featuring digital human and non-human imagescharactersrepresentationsobjects derived from real-world models for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable graphics for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable graphics for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable virtual goodscomputer programs featuring digital humansfacesfacial featuresperformancesanimationscharactersarticles of clothingshoesarticles of jewelry for use in computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for creating 2D and 3D meshes and modelsimagesgraphical representations for use in the creationdevelopmentproductionoperation of 2D and 3D games2D and 3D interactive game and non-game worlds and virtual environmentsvirtual realityaugmented realitymixed reality and extended reality experiences2D and 3D animationssimulations and visualizationsreal-time 3D sites; downloadable software for creating 2D and 3D meshes and modelsimagesgraphical representations for use in the creationdevelopmentproduction of motion picturestelevision programsvisual and digital media; downloadable software for use in creating high-fidelity digital humansnon-humansobjects for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for use in creating high-fidelity digital humansnon-humansobjects for use in the creationdevelopmentproduction of motion picturestelevision programsvisual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character riggingface riggingcharacter modelingface modelingfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media

Class 42

Providing temporary use of non-downloadable computer software for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; providing temporary use of non-downloadable computer software for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital humannon-human characteranimalobject for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital humannon-human characteranimalobject for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; Providing temporary use of non-downloadable software for use in connection with character riggingface riggingcharacter modelingface modeling; Providing temporary use of non-downloadable software for use in creating photorealistic digital humansnon-human charactersobjects for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; Providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human charactersobjects for use in the creationdevelopment and production of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing online non-downloadable software for use in productionpost-productionvirtual production of digital content in the fields of virtual realityaugmented realitymixed realityfilmtelevisionanimationgamingentertainment

Publications

History of USPTO decisions and trademark events.

37 publications found

NRCC

NOTICE OF REGISTRATION CONFIRMATION EMAILED

01/21/2025

R.PR

REGISTERED-PRINCIPAL REGISTER

01/21/2025

SUNA

NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED

10/29/2024

CNPR

ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED

10/29/2024

EXRA

NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED

10/22/2024

SUPC

STATEMENT OF USE PROCESSING COMPLETE

10/22/2024

EX1G

SOU EXTENSION 1 GRANTED

10/22/2024

AITU

CASE ASSIGNED TO INTENT TO USE PARALEGAL

10/22/2024

IUAF

USE AMENDMENT FILED

08/16/2024

EXT1

SOU EXTENSION 1 FILED

08/16/2024

EISU

TEAS STATEMENT OF USE RECEIVED

08/16/2024

EEXT

SOU TEAS EXTENSION RECEIVED

08/16/2024

NOAM

NOA E-MAILED - SOU REQUIRED FROM APPLICANT

03/05/2024

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

01/09/2024

PUBO

PUBLISHED FOR OPPOSITION

01/09/2024

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

12/20/2023

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

12/06/2023

XAEC

EXAMINER'S AMENDMENT ENTERED

12/05/2023

GNEN

NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED

12/05/2023

GNEA

EXAMINERS AMENDMENT E-MAILED

12/05/2023

CNEA

EXAMINERS AMENDMENT -WRITTEN

12/05/2023

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

12/04/2023

GNRT

NON-FINAL ACTION E-MAILED

12/04/2023

CNRT

NON-FINAL ACTION WRITTEN

12/04/2023

ZZZX

PREVIOUS ALLOWANCE COUNT WITHDRAWN

11/22/2023

PBCR

WITHDRAWN FROM PUB - OG REVIEW QUERY

11/14/2023

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

11/01/2023

XAEC

EXAMINER'S AMENDMENT ENTERED

11/01/2023

GNEN

NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED

11/01/2023

GNEA

EXAMINERS AMENDMENT E-MAILED

11/01/2023

CNEA

EXAMINERS AMENDMENT -WRITTEN

11/01/2023

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

08/17/2023

GNRT

NON-FINAL ACTION E-MAILED

08/17/2023

CNRT

NON-FINAL ACTION WRITTEN

08/17/2023

DOCK

ASSIGNED TO EXAMINER

08/03/2023

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

03/28/2023

NWAP

NEW APPLICATION ENTERED

03/11/2023

Continuous trademark protection

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