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Official data from USPTO

ESPORTS ASSESSMENT LABS

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Active USPTO registrationType: CombinedOffice: United States

Quick snapshot

ESPORTS ASSESSMENT LABS

ST13

US500000079310623

Class

9, 41, 42

Filing

79310623

Registration

6770087

Risk and opportunity diagnosis

Executive reading for naming, filing, and monitoring decisions.

USPTO status

Active USPTO registration

Case type

Application and registration

Recorded events

33

Latest update

01/01/2026

Trademark type

Combined

Nice classes

9, 41, 42

Filing date

03/11/2021

Registration date

06/28/2022

Expiration date

-

Complete case details

Structured fields from the responsible authority and the official record.

Status date

06/28/2022

Last transaction

01/01/2026

Responsible office

United States Patent and Trademark Office

Status code

700

Official register

Principal Register

Drawing code

3

Owner type

99

Owner location

Auckland, NZ

Examiner

HUDSON,TAMARA BREE

Law office

L40

Current location

PUBLICATION AND ISSUE SECTION

Mark description

The mark consists of the words "ESPORTS ASSESSMENT LABS" in stylized font, with each word stacked in turn above the other; above this wording is a design comprised of an oval shape which contains inside it several intersecting lines connected by small circles and forming an overall triangle pattern.

Holders and representatives

Holders

FONTERRA TM LIMITED

Representatives

Kiranjit K Dharsan Seiter IP

Technical classification

Nice Classes

Class 9Class 41Class 42

Vienna Codes

No Vienna codes available.

Goods and services

Class 9

Downloadable software and mobile applications for accessing adviceinformationtraining programsactivity programsaudio bookstextsarticlesmessagesimagesphotographsmoving imagesstill imagesgraphic worksmusical recordingssound recordingsvideosaudio-visual recordingsgamesmultimedia files in the field of cognitive developmentbrain trainingreaction improvementgaming techniquegaming skills developmentmeditation and mindfulness; downloadable software and mobile applications for use in mindfulnessmeditation and meditation training; downloadable mobile applications for accessing meditations and explanations of mindfulness practice; computer game softwaredownloadable; computer game software downloadable from a global computer network; computer game softwarerecorded; computer software platformsrecorded or downloadable for developing and assessing esport skills; downloadable computer game software via a global computer network and wireless devices; computer game programs and game skill development and assessment programs downloaded via the internet; electronic sports training simulators; computer peripherals; headphones; electrical controlling devices; headsets for virtual reality games; computer micekeyboardscamerasheadsetsstyli; recorded computer game softwarecomputer game discsdownloadable computer game programscomputer game software downloadable from a global computer networkdownloadable electronic games software for wireless devicesdownloadable interactive multimedia computer game programs; downloadable augmented reality software for playing video games and developing and assessing gaming skills; downloadable virtual reality software for playing video games developing and assessing gaming skills

Class 41

Entertainment and educational servicesconducting and organising esports and online game conteststournamentscompetitionseventsexhibitions; online game services provided via web-based system or online portal for gamers to participate in on-line gaming; arrangingconducting and organization of game tournamentsleagues and tours for computer game playing purposes; entertainment and educational servicesproviding online games and questionnaires designed to improve learningmemoryattentionperceptioncognitive abilitiesprocessing speedvocabulary and wellness; entertainment and educational servicesproviding brain training games on-line and in mobile wireless form; entertainment and educational servicesproviding online games and questionnaires designed to challenge and improve learningmemoryattentionperceptioncognitive abilitiesprocessing speedvocabulary and wellness; entertainment and education servicesproviding online computer games that monitor your gaming skillstrack improvementrate individuals against others; educational servicesproviding cognitive fitness programs for gamers; education servicesproviding online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; entertainment servicesproviding temporary use of non-downloadable game software that allows users to createmodifyuploaddownloadsharepreviewpublish user created interactive video game contentmusicother media files via a global computer network; electronic games services provided by means of the internet; arranging of contests; providing online augmented reality games; providing online information about video games; providing online triviatips and strategies for video games; providing online virtual reality games; information and advisory services relating to the aforesaid

Class 42

Providing temporary use of non-downloadable cognitive stimulation computer programs that help maintain an active brain and thus improve memoryspeed of processingthat provide a variety of cognitive benefits that positively impact the user's gaming and eSport development; providing temporary use of non-downloadable software to measure and monitor your gaming skillstrack improvementrate individuals against others; computer software design; computer software design and development in the field of video games and players development and performance ratings; platform as a service (PaaS) featuring computer software platforms for use in database management in the field of video gamesplayer review and development; software as a service (SaaS) servicessoftware for displaying in-game data and scoresfor playing video gamesfor recording time in video gamesfor recording video game footagefor taking screenshots of video gamesfor database management in the field of video games and for video game enhancements; information and advisory services relating to the aforesaid

Publications

History of USPTO decisions and trademark events.

33 publications found

TCCA

TEAS CHANGE OF CORRESPONDENCE RECEIVED

12/30/2025

ECDR

TEAS CHANGE OF DOMESTIC REPRESENTATIVES ADDRESS

12/30/2025

ARAA

ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED

12/30/2025

REAP

TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED

12/30/2025

NREP

NEW REPRESENTATIVE AT IB RECEIVED

12/05/2025

FINO

FINAL DECISION TRANSACTION PROCESSED BY IB

11/01/2022

FICS

FINAL DISPOSITION NOTICE SENT TO IB

10/07/2022

FIMP

FINAL DISPOSITION PROCESSED

10/07/2022

FICR

FINAL DISPOSITION NOTICE CREATED, TO BE SENT TO IB

09/28/2022

NRCC

NOTICE OF REGISTRATION CONFIRMATION EMAILED

06/28/2022

R.PR

REGISTERED-PRINCIPAL REGISTER

06/28/2022

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

04/12/2022

PUBO

PUBLISHED FOR OPPOSITION

04/12/2022

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

03/23/2022

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

03/08/2022

TEME

TEAS/EMAIL CORRESPONDENCE ENTERED

03/07/2022

CRFA

CORRESPONDENCE RECEIVED IN LAW OFFICE

03/07/2022

ERFR

TEAS REQUEST FOR RECONSIDERATION RECEIVED

03/07/2022

GNFN

NOTIFICATION OF FINAL REFUSAL EMAILED

02/02/2022

GNFR

FINAL REFUSAL E-MAILED

02/02/2022

CNFR

FINAL REFUSAL WRITTEN

02/02/2022

TEME

TEAS/EMAIL CORRESPONDENCE ENTERED

12/29/2021

CRFA

CORRESPONDENCE RECEIVED IN LAW OFFICE

12/29/2021

TROA

TEAS RESPONSE TO OFFICE ACTION RECEIVED

12/29/2021

RFNT

REFUSAL PROCESSED BY IB

12/06/2021

RFCS

NON-FINAL ACTION MAILED - REFUSAL SENT TO IB

11/16/2021

RFRR

REFUSAL PROCESSED BY MPU

11/16/2021

RFCR

NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW

10/16/2021

CNRT

NON-FINAL ACTION WRITTEN

10/15/2021

DOCK

ASSIGNED TO EXAMINER

10/07/2021

MAFR

APPLICATION FILING RECEIPT MAILED

05/18/2021

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

05/14/2021

REPR

SN ASSIGNED FOR SECT 66A APPL FROM IB

05/13/2021

Continuous trademark protection

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