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Dado oficial do USPTO

ENGAGE, COMPETE, WIN

Sabia que essa marca já está registrada no Estados Unidos?

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Active USPTO registrationTipo: VerbalEscritório: US

Snapshot rápido

ENGAGE, COMPETE, WIN

ST13

US500000099028994

Classe

9, 35, 42

Pedido

99028994

Registro

8018945

Diagnóstico de risco e oportunidade

Leitura executiva para decisão de naming, protocolo e monitoramento.

Atenção: há risco ativo

Situação USPTO

Active USPTO registration

Tipo de processo

Pedido e registro

Eventos registrados

19

Atualização mais recente

12/11/2025

Classificação

Registrada

Tipo de marca

Verbal

Classes Nice

9, 35, 42

Data de depósito

04/02/2025

Data de registro

11/11/2025

Data de expiração

-

Ação recomendada

Execute uma análise de colidência completa e valide classes antes de qualquer protocolo ou investimento de marca.

Próximo passo

Esses são os detalhes do processo de registro. Mesmo assim, o monitoramento constante é o que garante tranquilidade de que o seu principal ativo continue protegido.

Dados completos do processo

Campos estruturados da autoridade responsável e do histórico oficial.

Data da situação

11/11/2025

Última transação

12/11/2025

Escritório responsável

United States Patent and Trademark Office

Código da situação

700

Cadastro oficial

Principal Register

Primeiro uso

24/01/2024

Primeiro uso no comércio

24/01/2024

Código do desenho

4

Tipo de titular

03

Localização do titular

Jackson, WY

Examinador

CLARK,ROBERT C

Localização atual

FILE REPOSITORY (FRANCONIA)

Titulares e representantes

Titulares

Streamclash

Representantes

Mark H. Tidman Baker & Hostetler LLP

Classificação técnica

Classes Nice

Classe 9Classe 35Classe 42

Códigos Vienna

Sem códigos Vienna disponíveis.

Produtos e serviços

Classe 9

Downloadable software in the nature of a mobile application for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; downloadable software in the nature of a mobile application for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Downloadable software in the nature of a mobile application for allowing users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; downloadable software in the nature of a mobile application for creators to enhance fan engagement and monetization by way of interactive streaming; downloadable software in the nature of a mobile application for online participation in challenges created by livestreamers, influencers, and other users; downloadable software in the nature of a mobile application for enabling users to purchase and track online tokens and customer engagement via the platform; downloadable software in the nature of a mobile application for tracking and redemption of online tokens; downloadable software in the nature of a mobile application for providing a microtransaction mechanism for the purchase and redemption of online tokens

Classe 35

Operating an online marketplace featuring online tokens on a computer software platform.

Classe 42

Software as a Service (SaaS) featuring software for content creators to manage fan interactions by way of creating, hosting, and monitoring online challenges, directly message fans, distribute digital content by way of uploading videos, audio, and pictures, and analyze engagement metrics; Providing temporary use of online non-downloadable software for facilitating direct-to-fan communications by way of live streaming and chat rooms, content delivery by way of live streaming and uploading videos, audio, and pictures, and data analytics of in-app engagement; Hosting of websites being an online platform that allows users to create personalized engagement experiences and challenges for their audience by way of interactive streaming; Providing a web-based platform, namely, platform as a service (PAAS) featuring computer software platforms for creators to enhance fan engagement and monetization by way of interactive streaming; Platform as a service (PAAS) featuring computer software platforms for online participation in challenges created by livestreamers, influencers, and other users; Platform as a service (PAAS) featuring computer software platforms for purchasing and tracking customer online tokens and customer engagement via the platform; Platform as a service (PAAS) featuring computer software platforms for providing a microtransaction mechanism for the purchase and redemption of online tokens

Publicações

Histórico de despachos e eventos da marca no USPTO.

19 publicações encontradas

NRCC

NOTICE OF REGISTRATION CONFIRMATION EMAILED

11/11/2025

R.PR

REGISTERED-PRINCIPAL REGISTER

11/11/2025

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

23/09/2025

PUBO

PUBLISHED FOR OPPOSITION

23/09/2025

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

17/09/2025

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

21/08/2025

GNFN

NOTIFICATION OF FINAL REFUSAL EMAILED

15/08/2025

GNFR

FINAL REFUSAL E-MAILED

15/08/2025

CNFR

FINAL REFUSAL WRITTEN

15/08/2025

TEME

TEAS/EMAIL CORRESPONDENCE ENTERED

11/08/2025

CRFA

CORRESPONDENCE RECEIVED IN LAW OFFICE

11/08/2025

TROA

TEAS RESPONSE TO OFFICE ACTION RECEIVED

11/08/2025

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

15/07/2025

GNRT

NON-FINAL ACTION E-MAILED

15/07/2025

CNRT

NON-FINAL ACTION WRITTEN

15/07/2025

DOCK

ASSIGNED TO EXAMINER

15/07/2025

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

06/07/2025

MAFR

APPLICATION FILING RECEIPT MAILED

04/02/2025

NWAP

NEW APPLICATION ENTERED

04/02/2025

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