Classe 9
Downloadable virtual reality software for watching entertainment and e-sports events and competitionscreating and personalizing avatarscommunicating and socializing with other users; Downloadable augmented reality software for streamingbroadcastingtransmittingwatching live entertainment events; Downloadable softwarecapable of functioning offlinefor watching entertainment and e-sports events and competitions; Downloadable virtual reality and augmented reality software for watching entertainment and e-sports events and competitions; Downloadable virtual reality and augmented reality software that allows users to create and personalise avatarscommunicate and socialise with other users and watch entertainment and e-sports events and competitions; Downloadable software that allows users to create and personalise avatarscommunicate and socialise with other users and watch entertainment and e-sports events and competitions; Downloadable software for social networking services via the internet; Downloadable computer software to enable virtual reality and augmented reality viewing of environments; Downloadable computer software for providing an all-around view of virtual environments; Downloadable image files featuring avatarsdigital skinsdigital artanimated and non-animated designsdigital overlays for use in virtual environments; Downloadable software that allows users to access virtual environments and the metaverse; Downloadable virtual goodscomputer programs featuring virtual clothingfootwearheadweareyewearworks of artpaintingsbags and toys for use in virtual environments; Downloadable electronic publications related to e-sports and entertainment
Classe 35
Business data analysis services in the field of e-sports and entertainment; Business consultancy services in the fields of digital marketing and marketing strategyaudience behaviour and trends; Analysing and compiling business information; Analysing and compiling data for measuring the performance of advertising campaigns; Promoting the goods and services of others; Promotion services related to entertainment and e-sports events and competitions; Providing a database featuring advertising data and audience data for multimedia streaming content; Providing reportsdatastatisticsanalytics related to audience measurementaudience dataaudience viewershipparticipation and demographics in the nature of providing software user statistics to third parties; Virtual retail store servicesonline retail store services in a virtual environment in relation to featuring virtual and non-virtual apparel goods; Virtual retail store services in relation to featuring virtual goodsavatarscharactersenvironmentsstructurespropsfurniturevehiclesweaponstoolstoysemotesgestures for use in online virtual worlds; Business advisoryconsultancy and information services
Classe 38
Providing access to an online virtual environment for watching entertainment and e-sports events and competitions in the nature of chatrooms; Video streaming of entertainment and e-sports events and competitions on the internet; Transmission of videosmoviespicturesimagestextphotosuser-generated contentaudio contentinformation via the internet; Providing online forums and instant messaging services for communication in relation to entertainment and e-sports events and competitions; Transmission of digital files for use in virtual environments and augmented reality environments; Providing access to an online virtual community in the nature of virtual chatrooms; Mobile media services in the nature of Digital communications servicestransmission and delivery of entertainment and e-sports events and competitions via the internet
Classe 41
Entertainment in the nature of organization of entertainment and e-sports events and competitions; Entertainment servicesproviding an on-line virtual environment for watching entertainment and e-sports events and competitions; Entertainment servicesproviding temporary use of non-downloadable interactive software for viewing entertainment and e-sports events and competitions; Entertainment servicesproviding onlinenon-downloadable virtual stadiums for watching entertainment and e-sports events and competitions; Providing virtual facilities in the nature of onlinenon-downloadable virtual stadiums for watching entertainment and e-sports events and competitionsthrough which users can interact with one another; Providing online entertainment informationinformation about television programming; Entertainment information; Arrangingorganisingconductinghosting virtual social entertainment and e-sports events; Booking services for entertainment and e-sports events and competitions; Online non-downloadable electronic publication services in the nature of electronic publication services in the nature of magazines and brochures related to entertainment and e-sports; Providing online non-downloadable image files featuring avatarsdigital skinsdigital artanimated and non-animated designsdigital overlays for use in virtual environments created for entertainment purposes; Advisoryconsultancy and information in the field of e-sports competitions
Classe 42
Software as a service (SaaS) services featuring software that enables users to watch entertainment and e-sports events and competitionsfor users to interact with each other; Software as a service (SaaS) services featuring software for hostingdesigningcreatingdevelopingmaintainingupdate virtual environments; Software as a service (SaaS) services featuring software for analysing and monitoring audience data and audience viewershipparticipation and demographics; Software as a service (SaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatarsdigital skinsdigital artanimated and non-animated designsdigital overlays for use in virtual environments; Platform as a services (PaaS) services featuring software that enables users to watch live entertainment and e-sports events and competitionsfor users to interact with each other; Platform as a services (PaaS) services featuring software for hostingdesigningcreatingdevelopingmaintainingupdate virtual environments; Platform as a services (PaaS) services featuring software for analysing and monitoring audience data and audience viewershipparticipation and demographics; Platform as a services (PaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatarsdigital skinsdigital artanimated and non-animated designsdigital overlays for use in virtual environments; Providing a website featuring temporary use of non-downloadable software for hosting entertainment and e-sports events and competitionsvideo conferencing and messaging with multiple simultaneous users in virtual environmentsdigital content sharing between users in virtual environments; Providing temporary use of online non-downloadable software for creatingmodifyingsharing image files of virtual goods; Designingcreatingmaintainingdevelopingupdatinghosting social platforms for virtual stadiums through which users can watch and engage in entertainment and e-sports events; Computer serviceshosting social platforms for a virtual environment which allows users to watch entertainment and e-sports events and competitionscreate and design avatars and digital skinscommunicate with other users; Collectionanalysis and reporting of data concerning usage and performance of softwareapplicationswebsitesvirtual worlds and audio visual content of others in the nature of providing temporary use of online non-downloadable software for collectinganalyzingorganizing data in the field of live entertainment events; Providing temporary use of online non-downloadable software for viewing and analysing advertising dataaudience dataaudience viewershipparticipation and demographics for multimedia streaming content; Providing a website featuring online non-downloadable software that enables users to designcreatedevelopmaintainhostupdate virtual environments; information and advisory services related to software as a service (SAAS); Hosting online web facilities for others for conducting interactive discussions