(11) 98705-3426
TrademarkIQ íconeTrademarkIQ
Voltar para busca
Dado oficial do USPTO

METAHUMAN ANIMATOR

Sabia que essa marca já está registrada no Estados Unidos?

Antes de investir em nome, identidade e divulgação, valide risco de colisão e estratégia de registro para não perder tempo nem budget.

Active USPTO registrationTipo: VerbalEscritório: US

Snapshot rápido

METAHUMAN ANIMATOR

ST13

US500000097829105

Classe

9, 42

Pedido

97829105

Registro

7663974

Diagnóstico de risco e oportunidade

Leitura executiva para decisão de naming, protocolo e monitoramento.

Atenção: há risco ativo

Situação USPTO

Active USPTO registration

Tipo de processo

Pedido e registro

Eventos registrados

37

Atualização mais recente

21/01/2025

Classificação

Registrada

Tipo de marca

Verbal

Classes Nice

9, 42

Data de depósito

08/03/2023

Data de registro

21/01/2025

Data de expiração

-

Ação recomendada

Execute uma análise de colidência completa e valide classes antes de qualquer protocolo ou investimento de marca.

Próximo passo

Esses são os detalhes do processo de registro. Mesmo assim, o monitoramento constante é o que garante tranquilidade de que o seu principal ativo continue protegido.

Dados completos do processo

Campos estruturados da autoridade responsável e do histórico oficial.

Data da situação

21/01/2025

Última transação

21/01/2025

Escritório responsável

United States Patent and Trademark Office

Código da situação

700

Cadastro oficial

Principal Register

Fundamento do pedido

Intent to use

Primeiro uso

15/06/2023

Primeiro uso no comércio

15/06/2023

Código do desenho

4

Tipo de titular

03

Localização do titular

Cary, NC, US

Examinador

MANOR, THOMAS M

Unidade examinadora

M10

Localização atual

PUBLICATION AND ISSUE SECTION

Titulares e representantes

Titulares

Epic Games, Inc.

Representantes

Christopher M. Thomas PARKER POE ADAMS & BERNSTEIN LLP

Classificação técnica

Classes Nice

Classe 9Classe 42

Códigos Vienna

Sem códigos Vienna disponíveis.

Produtos e serviços

Classe 9

Downloadable software for real-time 3D creation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesmetaverse environments; downloadable software for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for the creation of computer-generated imagery and graphicsfor use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for the creation of computer-generated imagery and graphicsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for character riggingface riggingcharacter modelingface modeling for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for character riggingface riggingcharacter modelingface modelingfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable software for translating real-world movementsexpressionappearance into digital human and non-human characters and representationsfor use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for translating human and non-human real-world movementsexpressionappearance into digital human and non-human characters and representationsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsdigital and visual media; downloadable software for translating movement of real-world objects into digital representationsfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsdigital and visual media; downloadable software featuring digital human and non-human imagescharactersrepresentationsobjects derived from real-world models for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software featuring digital human and non-human imagescharactersrepresentationsobjects derived from real-world models for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable graphics for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable graphics for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; downloadable virtual goodscomputer programs featuring digital humansfacesfacial featuresperformancesanimationscharactersarticles of clothingshoesarticles of jewelry for use in computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for creating 2D and 3D meshes and modelsimagesgraphical representations for use in the creationdevelopmentproductionoperation of 2D and 3D games2D and 3D interactive game and non-game worlds and virtual environmentsvirtual realityaugmented realitymixed reality and extended reality experiences2D and 3D animationssimulations and visualizationsreal-time 3D sites; downloadable software for creating 2D and 3D meshes and modelsimagesgraphical representations for use in the creationdevelopmentproduction of motion picturestelevision programsvisual and digital media; downloadable software for use in creating high-fidelity digital humansnon-humansobjects for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; downloadable software for use in creating high-fidelity digital humansnon-humansobjects for use in the creationdevelopmentproduction of motion picturestelevision programsvisual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character riggingface riggingcharacter modelingface modelingfor use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media

Classe 42

Providing temporary use of non-downloadable computer software for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; providing temporary use of non-downloadable computer software for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital humannon-human characteranimalobject for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital humannon-human characteranimalobject for use in the creationdevelopmentproduction of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; Providing temporary use of non-downloadable software for use in connection with character riggingface riggingcharacter modelingface modeling; Providing temporary use of non-downloadable software for use in creating photorealistic digital humansnon-human charactersobjects for use in the creationdevelopmentproductionoperation of computer and video game programs and softwarevirtual spacesvideo game and non-game worldsonline universes2D and 3D sites2D and 3D contentimmersive and realistic interactive experiencesvisualizations and simulationsmetaverse environments; Providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human charactersobjects for use in the creationdevelopment and production of motion picturestelevision programsvideosanimationssimulationsvisualizationsvisual and digital media; Providing online non-downloadable software for use in productionpost-productionvirtual production of digital content in the fields of virtual realityaugmented realitymixed realityfilmtelevisionanimationgamingentertainment

Publicações

Histórico de despachos e eventos da marca no USPTO.

37 publicações encontradas

NRCC

NOTICE OF REGISTRATION CONFIRMATION EMAILED

21/01/2025

R.PR

REGISTERED-PRINCIPAL REGISTER

21/01/2025

SUNA

NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED

29/10/2024

CNPR

ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED

29/10/2024

EXRA

NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED

22/10/2024

SUPC

STATEMENT OF USE PROCESSING COMPLETE

22/10/2024

EX1G

SOU EXTENSION 1 GRANTED

22/10/2024

AITU

CASE ASSIGNED TO INTENT TO USE PARALEGAL

22/10/2024

IUAF

USE AMENDMENT FILED

16/08/2024

EXT1

SOU EXTENSION 1 FILED

16/08/2024

EISU

TEAS STATEMENT OF USE RECEIVED

16/08/2024

EEXT

SOU TEAS EXTENSION RECEIVED

16/08/2024

NOAM

NOA E-MAILED - SOU REQUIRED FROM APPLICANT

05/03/2024

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

09/01/2024

PUBO

PUBLISHED FOR OPPOSITION

09/01/2024

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

20/12/2023

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

06/12/2023

XAEC

EXAMINER'S AMENDMENT ENTERED

05/12/2023

GNEN

NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED

05/12/2023

GNEA

EXAMINERS AMENDMENT E-MAILED

05/12/2023

CNEA

EXAMINERS AMENDMENT -WRITTEN

05/12/2023

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

04/12/2023

GNRT

NON-FINAL ACTION E-MAILED

04/12/2023

CNRT

NON-FINAL ACTION WRITTEN

04/12/2023

ZZZX

PREVIOUS ALLOWANCE COUNT WITHDRAWN

22/11/2023

PBCR

WITHDRAWN FROM PUB - OG REVIEW QUERY

14/11/2023

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

01/11/2023

XAEC

EXAMINER'S AMENDMENT ENTERED

01/11/2023

GNEN

NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED

01/11/2023

GNEA

EXAMINERS AMENDMENT E-MAILED

01/11/2023

CNEA

EXAMINERS AMENDMENT -WRITTEN

01/11/2023

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

17/08/2023

GNRT

NON-FINAL ACTION E-MAILED

17/08/2023

CNRT

NON-FINAL ACTION WRITTEN

17/08/2023

DOCK

ASSIGNED TO EXAMINER

03/08/2023

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

28/03/2023

NWAP

NEW APPLICATION ENTERED

11/03/2023

Proteção contínua da sua marca

Seja avisado a cada novo depósito que ameace METAHUMAN ANIMATOR ou a sua marca.

Vigilância profissional por 24 meses: monitoramos o USPTO por você e alertamos a tempo de você se opor — antes que o conflito vire prejuízo.