Classe 9
Computer programsdownloadable virtual reality game software and downloadable computer game programs; Downloadable or recorded computer application software for mobile phonessoftware for installing and playing games on mobile phones; Downloadable computer game software; Downloadable or recorded computer softwarecomputer game software for use on mobile and cellular phones; Downloadable image files containing cartoons and symbols for display on mobile phones; Downloadable image files containing artworktextaudiovideogamesInternet Web links relating to animation and animated cartoonsanimated films and animated television programs; Downloadable computer software for application programming for broadcastingtransmittingreceivingaccessingeditingviewinguploadingdownloadingsharingintegratingdecodingdisplayingformattingstoringtransferring and streaming datatextgamesgame contentdigital mediaimagesaudiovideo in online games; Downloadable or recorded software development kitscomputer software development solutions in the field of computer gamesNon-Fungible Tokens (NFTs) and virtual money; Downloadable or recorded computer software development tools in the field of computer gamesNon-Fungible Token (NFT) and virtual moneyuser interface (UI) design; Downloadable or recorded computer application programs for the creation of gamesmoving picturessound contents in the nature of musicelectronic publicationswebsites; Downloadable or recorded computer software for generating program codes for integration software package development; Downloadable or recorded software for platforms for issuancetradingmanagement of Non-Fungible Tokens (NFTs) and virtual money; Downloadable or recorded computer software for issuance of electronic tokensin-game tokens and currency used in gaming and virtual currency; Downloadable or recorded software for electronic financial transaction platforms for trading of virtual currencyelectronic tokensNon-Fungible Tokens (NFTs)digital assets; Downloadable or recorded computer software for exchange of electronic tokensin-game tokens and currency used in gaming and virtual currency; Downloadable or recorded computer software for redemption of electronic tokens; Downloadable or recorded computer software for brokerage of electronic tokensin-game tokenscurrency used in gamingvirtual currency; Security token hardware in the nature of encryption devices; Downloadable software for issuanceexchangedistributionpayment of electronic token; Downloadable software for multi-player gamecooperative gametransmissionbroadcastingstreaming of digital media contents
Classe 36
Currency tradingtrading of virtual money and digital tokens of value; Financial servicescapital management services relating to virtual moneydigital moneyelectronic tokens of value; Providing monetary exchange servicesof virtual moneydigital moneyelectronic tokens of value; Financial investment brokerage services relating to virtual moneydigital moneyelectronic tokens of value; Clearing and reconciling financial transactions of virtual currencydigital currencyelectronic tokens of value via a global computer network; Providing an internet website portal in the field of financial transaction and transfer services of virtual currencydigital currencyelectronic tokens of valueproviding secure commercial transaction and payment options; Payment verification services provided via mobile devices and the internet; Electronic payment servicesmobile electronic wallet and mobile payment; Financial analysis of virtual currency and currency; Financial analysis of digital currencyelectronic tokens of valuetokens of value for use in purchasing assets authenticated by non-fungible tokens (NFTs)
Classe 38
Providing on-line chat rooms for social networking; Providing on-line forums and chat rooms for gamese-sportssport competitions and e-sport competitions; Providing on-line forums for connection and organization of game players or teams in on-line games; Providing on-line chat rooms for transmission of messagescommentsmultimedia contents among users; Providing on-line forums for users to form virtual communities via the Internet and mobile devices; Streaming of audiovisualaudiovisual material in the nature of games and digital media content on the Internet; Streaming of audiovisualaudiovisual material in the nature of gamese-sportsdigital media content on the Internet; Streaming of digital media in the nature of audio and video data on the Internet; Streaming of digital media in the nature of information and video in relating to games via websites; Electronic transmission of digital media featuring visual content via the Internet; Providing access to the Internet; Electronic data transmissions and streaming of digital media content for others via global and local computer networks
Classe 41
Online game services provided via mobile applicationsproviding on-line computer games; Providing on-line computer games through mobile devices; Information relating to computer gaming entertainment provided on-line from a computer database or a global communication network; Providing information in the field of computer games entertainment; Providing information relating to electronic game services; Providing on-line computer gamesin which electronic game players physically remote can communicateplaymatch with other selected players
Classe 42
Provision of informationadvice and consultancy in the field of computer software; Platform as a Service (PAAS) featuring computer software platforms for uploadingpostingshowingdisplayingsharing or providing electronic mediainformation in the field of electronic games and for producing and collaborating with others to create games and game applications via the internet; Platform as a Service (PAAS) featuring a computer software platform for use in designmodification and development of computer softwaresoftware applicationscomputer and video gameswebsitesaudiovisual content; Developmentdesignmaintenanceprogrammingengineeringresearch and installation of software for use in production of video contentsound contentelectronic publicationwebsite creation; Providing technical information in the field of computer technology featuring a comparison of technological research on the performance and competency of audiovisual contents based on virtual worlds in software applicationscomputer gamesvideo gameswebsites; Development of computer software in the field of virtual money; Development of computer software in the field of electronic tokennon-fungible tokens (NFTs); Data encryption services; Development of computer software in the field of blockchain technology; Computer serviceselectronic monitoring of computers of others to ensure proper functioning of electronic blockchain mining devices; Software as a service (SAAS) services featuring software used for digital asset researchdigital asset market researchdata storagevirtual currency tradingdigital token trading; Development and updating software for issuanceexchangedistributionpayment of electronic token; Provision of on-line non-downloadable software for issuanceexchangedistributionpayment of electronic token; Development and updating software for display and transmissionbroadcastingstreamingvisualizationoperation of digital media content; Provision of on-line non-downloadable software for display and transmissionbroadcastingstreamingvisualizationoperation of digital media content; Development and updating software for visualizationoperation and participation of online virtual environments; Provision of on-line non-downloadable software for visualizationoperation and participation of online virtual environments; Development and updating software for multi-player gamecooperative gametransmissionbroadcastingstreaming of digital media contents; Provision of on-line non-downloadable software for multi-player gamecooperative gametransmissionbroadcastingstreaming of digital media contents; Development and updating software for messagingcommunication and social networking; Provision of on-line non-downloadable software for messagingcommunication and social networking; Development and updating software for accessing on-line virtual environment that enables users to interact with each other for leisure or entertainment purposes; Provision of on-line non-downloadable software for accessing on-line virtual environment that enables users to interact with each other for leisure or entertainment purposes; Creating an online community in the field of entertainmentvideo games and video game playersfor registered users to participate in discussions and obtain feedback from similar participants and form virtual communities and engage in social networking services; Providing on-line non-downloadable computer software platforms on the Internet for accessing on-line content; Providing on-line non-downloadable game software from a computer network or mobile phone network; Providing of on-line non-downloadable video game software that allows users to makemodifyuploaddownloadsharepreviewpublish user-created interactive video game contentsmusicother media files via global computer networkthe Internetwireless network