Classe 9
Downloadable computer game programs; Downloadable video game programs; Downloadable computer game software; Downloadable computer and video games software; Downloadable electronic publications in the nature of magazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks in the field of mental health awarenessmental healthgaming and general wellbeing; Downloadable computer software publications in the nature of magazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks in the field mental health awarenessmental healthgaming and general wellbeing; Downloadable interactive entertainment software being game software; Downloadable applications for mobile devices featuring information related to mental health awarenessmental healthgaming and general wellbeing and video games that promote mental health; Downloadable electronic data files featuring newsstoriesmagazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks all related to the promotion of mental health awarenessmental healthgaming and general wellbeing; Data prerecorded in DVD and CD-ROMs form featuring newsstoriesmagazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks all related to the promotion of mental health awarenessmental healthgaming and general wellbeing; DiscstapescartridgesCD-ROMsall bearing computer games software or video games; Downloadable publications in the nature of magazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks in the field of mental health awarenessmental healthgaming and general wellbeing in electronic form supplied on-line from a database or from facilities provided on the internet or other networks including websites; Electronic notice boards; Digital assets authenticated by non-fungible tokens (NFTs) featuring visual graphic works or image files featuring artwork in the field of mental health awarenessmental healthgaming and general wellbeing; Downloadable digital mediadigital collectiblesin the nature of downloadable audio recordings featuring information related to mental health awarenessmental healthgaming and general wellbeing and video games that promote mental health in the field of mental health awarenessmental healthgaming and general wellbeing authenticated by non-fungible tokens (NFTs); downloadable digital mediamaterialscontentvisual graphic workscartoonsimage filescaptured audio recordingsgifsemoticons and photographs all in the field of mental health awarenessmental healthgaming and general wellbeing; Computer mouse pads; USB hardware as sticks; Computer keyboards
Classe 16
Printed booksmagazinesnewspapersall in the field of mental health awarenessmental healthgaming and general wellbeing; Printed matterin particular printed advertising posters of papercardboard; printed mattersmagazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks in relation to charitable activities in the field of mental health and wellness; Printed manuals and guides featuring information on mental healthvideo gamesgamingwellbeing; Printed instructional manuals featuring information on mental healthvideo gamesgamingwellbeing; Printed instructional materialsmagazinesarticlesjournalsinstruction manualsguidesbookletspamphletsleafletsperiodicalsworksheetsbooks featuring information on mental healthvideo gamesgamingwellbeing; Printed photographs; Stationery; Printed calendars; Pen and pencil casespapernotepadsprinted postcardsprinted journals featuring information on mental healthvideo gamesgamingwellbeing and printedpaper notebookssticky notes being adhesive backed paper notesprinted diariesprinted posterspaper place matspaper coasters; Desk mats; Drawing pads; Drawing materialspenspencils and crayons; Drawing instruments; Drawing sets consisting of crayonspenspencils and paper; Printed greeting cards; Passport holders; Writing materialspens; Gift aid envelopes; Stickers
Classe 18
Tote Bags; Tote bags; Wallets; Trunks being luggage and travelling bags; Handbagsrucksackspurses; Umbrellasparasols and walking sticks
Classe 25
Clothing being shortssocksglovespantspulloversshirtstops a clothing and scarves; Footwear; Headgear being headwear; T-shirts; Hats; Headwear being caps; Jumpers being sweaters
Classe 35
Promotional and public awareness campaigns in the field of mental healthgaming and general wellbeing and business consultancy services relating to the marketing and promotion of funds raising campaigns; Arranging promotion of charitable fundraising events; Advertising services; Online advertising services; Promotional advertising services; Distribution of advertising and promotional brochuresleaflets and materials; Distribution of advertisingmarketing and promotional material; Distribution of flyersbrochuresprinted matter and samples for advertising purposes; Promoting the goods and services of others through the distribution of advertisingmarketing and promotional material; Advertising and commercial information servicesvia the internet; Developing and coordinating volunteer projects for charitable organisations; Advertising services to promote public awareness of mental health; Running of public awareness campaigns in the field of mental healthgaming and general wellbeing; Market research and market analysis services; Employee and public opinion polling; Dissemination of advertising and promotional materials; Business consultancy; Business information services; Development of promotional campaigns for raising awareness of mental health within the gaming sector and in relation to mental health and wellbeing generally; Market research services; Business introductory services being business networking services; Business consultancy services relating to the management and marketing of fundraising campaigns; Informationconsultancy and advisory services relating to the aforesaid
Classe 36
Fundraisingcharitable fundraising; Charitable fund raising; Charitable fundraising by means of entertainment events; Arranging fundraising for the promotion of mental health awareness within the gaming sector; Financial sponsorship of seminarsclassesworkshops and events who seek to promote mental health awareness within the gaming sector; Charitable fundraising by means of organising of charitable collections; Benevolent fund services; Investment of funds for charitable purposes; Raising of finance for the promotion of mental health awareness within the gaming sector; Charitable fundraising services by means of an entertainment event; Consultancyadvisory and information services relating to the aforesaid services
Classe 41
Educational servicesseminarsclassesseminars and workshops in the field of mental health awarenessmental healthgaming and general wellbeing; Training courses in the field of mental health awarenessmental healthgaming and general wellbeing; Education in the nature of seminarsclassesseminars and workshops and training relating to mental health; Provision of teachingtraining and instruction in the field of mental health awarenessmental healthgaming and general wellbeing; Publication of bookstexts and leaflets; Production of films and videos; Electronic publishing services; Arrangingorganising and conducting colloquiumsconferencesexhibitionsseminars and symposia in the field of mental health awarenessmental healthgaming and general wellbeing; Education servicesseminarsclassesseminars and workshops in the field of mental health awarenessmental healthgaming and general wellbeing and training services in the field of mental health awarenessmental healthgaming and general wellbeing; Organisation of business conferences and seminars in the field of mental health awarenessmental healthgaming and general wellbeing; Arranging and conducting of workshops in the field of mental health awarenessmental healthgaming and general wellbeing; Arranging and conducting of training workshops in the field of mental health awarenessmental healthgaming and general wellbeing; Arranging and conducting seminars and conferences in the field of mental health awarenessmental healthgaming and general wellbeing; Electronic publishing servicesin the form of publishing digital media of all kindsin particular virtual works of artcrypto-collectibles being downloadable multimedia files containing artwork in the field of mental health awarenessmental healthgaming and general wellbeing and blockchain-based non-fungible valuables being downloadable images of artwork; Electronic publishing servicesin the form of publishing digital mediain particular virtual works of artcrypto-collectibles in the nature of visual graphic workscartoonsimage filescaptured recordingsGIFs and emoticons authenticated by blockchain-based non-fungible tokens (NFTs) all featuring information related to mental health awarenessmental healthgaming and general wellbeing and video games that promote mental health; Consultancyadvisory and information services relating to the aforesaid services
Classe 44
Providing an online computer database in the field of health care; provision of educational information in the field of mental health