Classe 9
(Based on Section 44(e)) Downloadable computer games software; Downloadable or recorded computer software for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Computer hardware; Downloadable computer software applications for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable applications for use with mobile devices for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable computer game software for use on mobile and cellular phones; Interactive multimedia downloadable or recorded computer game programs; Downloadable virtual reality game software; Downloadable computer game software; Downloadable children's education software; Downloadable or recorded children's educational software; Downloadable software for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable games software; Downloadable software for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable application software for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable software applications for use with mobile devices for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Downloadable virtual reality software for playing games; Downloadable virtual reality game software; Downloadable artificial intelligence software for generating user learning reports; Downloadable and recorded games software; Artificial intelligence apparatushumanoid robots with artificial intelligence; Data feeders linked with artificial intelligencedownloadable software using artificial intelligence for data feeding; Digital recording mediaDVD recordersvideo recordsaudio recorders; Downloadable artificial intelligence and machine learning software for playing games and teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Compact discsblank compact discs and compact discs featuring musicpromotional video; DVDs featuring musical performancespromotional videoinstaller for games
Classe 41
(Based on Section 44(e)) Providing online computer games; Providing information about online education; Providing informationincluding onlineabout educationtraining in the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM)entertainmentsporting and cultural activities; Game services provided online from a computer network; Organisation of games and gaming competitions; Organisation of electronic game competitions; Organisation of gaming competitions; Organisation of exhibitions for cultural or educational purposes; Educationproviding seminarsworkshopsclassesconferences in the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM) ; Providing training in the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM); Arranging and conducting of conferences in the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM);Providing online electronic publications in the nature of articleseBooksteaching guideexample worksheetnot downloadablein the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM);Provision of education information; Game equipment rental; Conducting of cultural events; Education information; Entertainment servicesorganization of games events and gaming competitions ; Educational servicesproviding seminarsworkshopsclassesconferences in the field of financial literacyScienceTechnologyEngineering and Mathematics (STEM); Educational advisory servicesproviding advice in the field of educational activities and events for children; Tuition servicesproviding training on tuition management; Provision of educational informationinformation related to educational events for children and educational information in the academic field of ScienceTechnologyEngineering and Mathematics for the purpose of academic study Educational testing; Virtual reality game services provided online from a computer network; Analysing educational tests scores and data; Development and rental of printed educational and instructional materials in the field of gaming; Educational and training services relating to gamestraining and classes on gaming; Distance learning courses in the field of gaming; Distance learning servicesclasses and seminars in the field of gaming; Distance learning services provided onlineclasses and seminars in the field of gaming; Providing information about education; Educational seminars in the field of gaming; Training in the field of gaming; Providing online videosnot downloadable featuring gaming competitionsgame walkthroughgames with the purpose of teaching financial literacyScienceTechnologyEngineering and Mathematics (STEM); Rental of teaching apparatusrental of physical toy to teach ScienceTechnologyEngineeringMathematics (STEM)
Classe 42
(Based on Use in Commerce) Online non-downloadable computer software for teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Online non-downloadable children's education software; Online non-downloadable children's educational software; Online non-downloadable software for teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Online non-downloadable application software for teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts ; Online non-downloadable software applications for use with mobile devices for teaching financial literacy and ScienceTechnologyEngineering and Mathematics (STEM) concepts; Online nondownloadable virtual reality software for creating interior design plans; Online non-downloadable artificial intelligence software for generating user learning reports ; Online non-downloadable artificial intelligence and machine learning software for generating user learning reports