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Dado oficial do USPTO

FOOYA!

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Active USPTO registrationTipo: VerbalEscritório: US

Snapshot rápido

FOOYA!

ST13

US500000086564528

Classe

9

Pedido

86564528

Registro

4949270

Diagnóstico de risco e oportunidade

Leitura executiva para decisão de naming, protocolo e monitoramento.

Atenção: há risco ativo

Situação USPTO

Active USPTO registration

Tipo de processo

Pedido e registro

Eventos registrados

22

Atualização mais recente

04/05/2025

Classificação

Registrada

Tipo de marca

Verbal

Classes Nice

9

Data de depósito

15/03/2015

Data de registro

03/05/2016

Data de expiração

-

Ação recomendada

Execute uma análise de colidência completa e valide classes antes de qualquer protocolo ou investimento de marca.

Próximo passo

Esses são os detalhes do processo de registro. Mesmo assim, o monitoramento constante é o que garante tranquilidade de que o seu principal ativo continue protegido.

Dados completos do processo

Campos estruturados da autoridade responsável e do histórico oficial.

Data da situação

02/08/2022

Última transação

04/05/2025

Escritório responsável

United States Patent and Trademark Office

Código da situação

701

Cadastro oficial

Principal Register

Primeiro uso

08/01/2011

Primeiro uso no comércio

19/04/2012

Código do desenho

4

Tipo de titular

03

Localização do titular

Minneapolis, MN

Examinador

SCHRODY, ALLISON

Unidade examinadora

M60

Localização atual

TMO LAW OFFICE 115

Titulares e representantes

Titulares

FriendsLearn Inc.
FriendsLearn Inc.

Representantes

FriendsLearn Inc.

Classificação técnica

Classes Nice

Classe 9

Códigos Vienna

Sem códigos Vienna disponíveis.

Produtos e serviços

Classe 9

Children's educational software; Computer game software; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Computer software development tools; Computer software for use in relation to digital animation and special effects of images; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures; Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of mobile internet applications and client interfaces; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile devices, tablets, PCs, virtual reality platforms, machines, wearable devices; Downloadable mobile applications for behavior design in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software to influence lifestyle habits in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software in the nature of a mobile application for experiential learning in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable virtual goods, namely, computer programs for user engagement in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement for use in online virtual worlds; Educational software featuring instruction in health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the fields of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement, provided via computer and communication networks; Electronic sports training simulators; Game software; Gaming software that generates or displays wager outcomes of gaming machines; Gesture recognition software; Graphical user interface software; Insulated clothing for protection against accident or injury; Interactive game software; Medical software for behavior modification in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Motion picture films and films for television featuring children's entertainment; Video game software; Virtual reality game software; Virtual reality software for immersive user experiences in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Virtual reality training simulation software in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement

Publicações

Histórico de despachos e eventos da marca no USPTO.

22 publicações encontradas

REM2

COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED

03/05/2025

NAS8

NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED

02/08/2022

8.OK

REGISTERED - SEC. 8 (6-YR) ACCEPTED

02/08/2022

APRE

CASE ASSIGNED TO POST REGISTRATION PARALEGAL

02/08/2022

ES8R

TEAS SECTION 8 RECEIVED

28/02/2022

REM1

COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED

03/05/2021

R.PR

REGISTERED-PRINCIPAL REGISTER

03/05/2016

NPUB

OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED

16/02/2016

PUBO

PUBLISHED FOR OPPOSITION

16/02/2016

NONP

NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED

27/01/2016

PREV

LAW OFFICE PUBLICATION REVIEW COMPLETED

09/01/2016

CNSA

APPROVED FOR PUB - PRINCIPAL REGISTER

05/01/2016

TEME

TEAS/EMAIL CORRESPONDENCE ENTERED

14/12/2015

CRFA

CORRESPONDENCE RECEIVED IN LAW OFFICE

14/12/2015

ALIE

ASSIGNED TO LIE

10/12/2015

TROA

TEAS RESPONSE TO OFFICE ACTION RECEIVED

26/11/2015

GNRN

NOTIFICATION OF NON-FINAL ACTION E-MAILED

25/06/2015

GNRT

NON-FINAL ACTION E-MAILED

25/06/2015

CNRT

NON-FINAL ACTION WRITTEN

25/06/2015

DOCK

ASSIGNED TO EXAMINER

18/06/2015

NWOS

NEW APPLICATION OFFICE SUPPLIED DATA ENTERED

25/03/2015

NWAP

NEW APPLICATION ENTERED

18/03/2015

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