REM2
COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
03/05/2025
Sabia que essa marca já está registrada no Estados Unidos?
Antes de investir em nome, identidade e divulgação, valide risco de colisão e estratégia de registro para não perder tempo nem budget.
Leitura executiva para decisão de naming, protocolo e monitoramento.
Situação USPTO
Tipo de processo
Eventos registrados
Atualização mais recente
Classificação
Tipo de marca
Classes Nice
Data de depósito
Data de registro
Data de expiração
Ação recomendada
Execute uma análise de colidência completa e valide classes antes de qualquer protocolo ou investimento de marca.
Próximo passo
Esses são os detalhes do processo de registro. Mesmo assim, o monitoramento constante é o que garante tranquilidade de que o seu principal ativo continue protegido.
Campos estruturados da autoridade responsável e do histórico oficial.
Data da situação
Última transação
Escritório responsável
Código da situação
Cadastro oficial
Primeiro uso
Primeiro uso no comércio
Código do desenho
Tipo de titular
Localização do titular
Examinador
Unidade examinadora
Localização atual
Titulares
Representantes
FriendsLearn Inc.
Classes Nice
Códigos Vienna
Sem códigos Vienna disponíveis.
Produtos e serviços
Classe 9
Children's educational software; Computer game software; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Computer software development tools; Computer software for use in relation to digital animation and special effects of images; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures; Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of mobile internet applications and client interfaces; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile devices, tablets, PCs, virtual reality platforms, machines, wearable devices; Downloadable mobile applications for behavior design in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software to influence lifestyle habits in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software in the nature of a mobile application for experiential learning in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable virtual goods, namely, computer programs for user engagement in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement for use in online virtual worlds; Educational software featuring instruction in health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the fields of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement, provided via computer and communication networks; Electronic sports training simulators; Game software; Gaming software that generates or displays wager outcomes of gaming machines; Gesture recognition software; Graphical user interface software; Insulated clothing for protection against accident or injury; Interactive game software; Medical software for behavior modification in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Motion picture films and films for television featuring children's entertainment; Video game software; Virtual reality game software; Virtual reality software for immersive user experiences in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Virtual reality training simulation software in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement
Histórico de despachos e eventos da marca no USPTO.
22 publicações encontradas
COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
03/05/2025
NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED
02/08/2022
REGISTERED - SEC. 8 (6-YR) ACCEPTED
02/08/2022
CASE ASSIGNED TO POST REGISTRATION PARALEGAL
02/08/2022
TEAS SECTION 8 RECEIVED
28/02/2022
COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED
03/05/2021
REGISTERED-PRINCIPAL REGISTER
03/05/2016
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
16/02/2016
PUBLISHED FOR OPPOSITION
16/02/2016
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
27/01/2016
LAW OFFICE PUBLICATION REVIEW COMPLETED
09/01/2016
APPROVED FOR PUB - PRINCIPAL REGISTER
05/01/2016
TEAS/EMAIL CORRESPONDENCE ENTERED
14/12/2015
CORRESPONDENCE RECEIVED IN LAW OFFICE
14/12/2015
ASSIGNED TO LIE
10/12/2015
TEAS RESPONSE TO OFFICE ACTION RECEIVED
26/11/2015
NOTIFICATION OF NON-FINAL ACTION E-MAILED
25/06/2015
NON-FINAL ACTION E-MAILED
25/06/2015
NON-FINAL ACTION WRITTEN
25/06/2015
ASSIGNED TO EXAMINER
18/06/2015
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
25/03/2015
NEW APPLICATION ENTERED
18/03/2015
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