FICS
FINAL DISPOSITION NOTICE SENT TO IB
28/07/2026
Sabia que essa marca já está registrada no Estados Unidos?
Antes de investir em nome, identidade e divulgação, valide risco de colisão e estratégia de registro para não perder tempo nem budget.
Snapshot rápido
MOVEMENT FOR MOVEMENT
ST13
US500000079412754Classe
Pedido
Registro
Leitura executiva para decisão de naming, protocolo e monitoramento.
Situação USPTO
Tipo de processo
Eventos registrados
Atualização mais recente
Classificação
Tipo de marca
Classes Nice
Data de depósito
Data de registro
Data de expiração
Ação recomendada
Execute uma análise de colidência completa e valide classes antes de qualquer protocolo ou investimento de marca.
Próximo passo
Esses são os detalhes do processo de registro. Mesmo assim, o monitoramento constante é o que garante tranquilidade de que o seu principal ativo continue protegido.
Campos estruturados da autoridade responsável e do histórico oficial.
Data da situação
Última transação
Escritório responsável
Código da situação
Cadastro oficial
Código do desenho
Tipo de titular
Localização do titular
Examinador
Unidade examinadora
Localização atual
Titulares
Representantes
Ryan S. Hilbert Holley & Menker PA
Classes Nice
Códigos Vienna
Sem códigos Vienna disponíveis.
Produtos e serviços
Classe 9
Downloadable interactive entertainment software for use in scheduling, participating, tracking and recording instruction and training in the field of personal fitness, dance, High-Intensity Interval Training (HIIT) and boxing; Downloadable video game software; Downloadable computer software, namely, subscription software for enabling customers to reorder video games from e-commerce merchants on a recurring basis; Downloadable computer game software downloadable via a global computer network; Downloadable virtual, augmented and mixed reality game software; Downloadable virtual, augmented and mixed reality software for use with computers and computing devices to develop and enable immersive experiences; Downloadable software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual, augmented and mixed reality experiences; Downloadable virtual reality game software for users to experience virtual, augmented and mixed reality visualisation, manipulation and immersion; Downloadable computer game software for detecting objects, user gestures and commands; Downloadable software for use on virtual, augmented and mixed reality systems for playing games; Downloadable computer software for tracking motion in, visualising, manipulating, viewing, and displaying augmented, virtual and mixed reality experiences; Downloadable computer software for use as application programming interfaces for virtual, augmented and mixed reality user interfaces; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purposes of entertainment and gaming; Downloadable computer software for enabling transmission of images, audio, audio visual and video content and data; Downloadable computer software applications for immersive media for virtual, augmented and mixed reality devices, namely, software for use in scheduling, participating, tracking and recording instruction and training in the field of personal fitness, dance, HIIT and boxing classes, guided and self-guided meditation and coaching from fitness and wellness experts; downloadable computer software applications enabling users to experience virtual reality visualization, manipulation and immersion in the nature of personal fitness, dance, HIIT and boxing classes, guided and self-guided meditation, coaching from fitness and wellness experts, individually or in group; downloadable computer software applications featuring music and interactive cues for guiding users through movements, routines and manoeuvres; downloadable computer software applications for viewing and participating in instructor-led warm-up and cool-down sessions featuring coaching
Classe 36
Charitable fundraising services; charitable and philanthropic foundation services, namely, funding of scholarships for education, entertainment, sporting or cultural activities; charitable and philanthropic foundation services, namely, providing monetary grants for programs related to education, entertainment, sporting or cultural activities; allocation of funds in the nature of providing grants for charitable or philanthropic purposes for programs related to education, entertainment, sporting or cultural activities; Charitable foundation services, namely, funding of scholarships for education, entertainment, sporting or cultural activities; Charitable funding services, namely, providing financial grants for charitable and philanthropic purposes; provision of grants for charitable and philanthropic purposes; provision of donations for charitable and philanthropic purposes
Classe 41
Entertainment services in the nature of providing augmented reality games and interactive entertainment content via global communications networks and wireless communications networks; entertainment services, namely, providing online non-downloadable virtual goods, namely, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories, for use in virtual, augmented and mixed reality environments created for entertainment purposes; Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing online computer games featuring virtual, augmented and mixed reality content in the nature of worlds in which users can interact for entertainment services; providing online virtual, augmented and mixed reality games; virtual, augmented and mixed reality game services provided online via global communications networks and wireless communications networks; Entertainment services, namely, providing interactive massively multiplayer online role playing (MMORPH) computer games via the Internet; conducting fitness classes; personal fitness training services; education services namely, providing non-downloadable webinars in the field of digital fitness, wellness and meditation; Educational and entertainment services, namely, providing digital personal fitness, dance, HIIT and boxing classes provided in virtual environments via virtual, augmented and mixed reality devices; Educational and entertainment services, namely, providing digital classes in the field of lifestyle wellness and meditation provided in virtual environments via virtual, augmented and mixed reality devices; virtual training and coaching services in the field of meditation and personal fitness provided via virtual, augmented and mixed reality devices; Educational services, namely, providing personal fitness, dance, HIIT and boxing classes provided in immersive digital environments; Providing classes in the field of lifestyle wellness and meditation in immersive digital environments; virtual training and coaching services in the field of meditation and personal fitness in immersive digital environments; online gaming services in the nature of providing multiplayer virtual, augmented and mixed reality video games via online browser based video game platforms and consoles; teaching, namely, teaching in the field of personal fitness, dance, HIIT and boxing classes; Personal fitness training services; information and consultancy services in relation to personal fitness training; cultural and educational services, namely, providing ongoing radio and television programs and videos in the fields of current affairs, entertainment, sports and culture and music; publication services namely, publication of text and graphic works of others on the internet featuring meditation and personal fitness; organisation of sports and fitness competitions and exhibitions; production of films and of television and radio programmes
Classe 42
Design, development, computer programming services for creating and maintaining computer software for virtual, augmented and mixed reality videos and games; providing information in the fields of technology and software development via an online website on a global computer network; providing temporary use of non-downloadable software applications for users to experience and engage in virtual, augmented and mixed reality immersive experiences; software as a service (SaaS) services featuring software for users to experience and engage in virtual, augmented and mixed reality immersive experiences; software as a service (SaaS) services in the nature of subscription-based software for users to experience and engage in virtual, augmented and mixed reality immersive experiences; software as a service (SaaS) services in the nature of subscription based non-downloadable software for accessing a purchased library of online virtual, augmented and mixed reality videos and games; providing temporary use of non-downloadable software applications which enable users to play content in the form of music recordings and entertainment-related audio, video, text and multimedia content in the form of virtual, augmented and mixed reality videos and games; providing online non-downloadable software applications featuring virtual, augmented and mixed reality immersive environments for viewing and participating in fitness, dance, HIIT and boxing classes, guided and self-guided meditation and personal fitness coaching from fitness and wellness experts; providing temporary use of online non-downloadable software applications for users to view and mimic a guided series of movements, routines and manoeuvres featuring virtual, augmented and mixed reality immersive environments that utilize music and interactive cues in the field of fitness; providing online non-downloadable software applications for viewing and mimicking instructor-led warm-up and cool-down sessions featuring coaching in an immersive virtual, augmented and mixed reality environment; providing online non-downloadable software applications for viewing and mimicking individual and group classes in an immersive virtual, augmented and mixed reality environment; providing on-line nondownloadable software for playing computer games
Histórico de despachos e eventos da marca no USPTO.
28 publicações encontradas
FINAL DISPOSITION NOTICE SENT TO IB
28/07/2026
FINAL DISPOSITION PROCESSED
28/07/2026
NOTIFICATION OF POSSIBLE OPPOSITION - PROCESSED BY IB
04/06/2026
NEW REPRESENTATIVE AT IB RECEIVED
04/06/2026
NOTIFICATION OF POSSIBLE OPPOSITION SENT TO IB
18/05/2026
NOTIFICATION OF POSSIBLE OPPOSITION CREATED, TO BE SENT TO IB
18/05/2026
FINAL DISPOSITION NOTICE CREATED, TO BE SENT TO IB
20/04/2026
NOTICE OF REGISTRATION CONFIRMATION EMAILED
20/01/2026
REGISTERED-PRINCIPAL REGISTER
20/01/2026
NOTIFICATION PROCESSED BY IB
11/12/2025
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
02/12/2025
PUBLISHED FOR OPPOSITION
02/12/2025
NOTIFICATION OF POSSIBLE OPPOSITION SENT TO IB
26/11/2025
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
26/11/2025
NOTICE OF START OF OPPOSITION PERIOD CREATED, TO BE SENT TO IB
25/11/2025
APPROVED FOR PUB - PRINCIPAL REGISTER
03/11/2025
TEAS/EMAIL CORRESPONDENCE ENTERED
28/10/2025
CORRESPONDENCE RECEIVED IN LAW OFFICE
28/10/2025
TEAS RESPONSE TO OFFICE ACTION RECEIVED
28/10/2025
REFUSAL PROCESSED BY IB
17/05/2025
NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
29/04/2025
REFUSAL PROCESSED BY MPU
29/04/2025
NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
18/03/2025
NON-FINAL ACTION WRITTEN
17/03/2025
ASSIGNED TO EXAMINER
24/12/2024
APPLICATION FILING RECEIPT MAILED
23/12/2024
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
23/12/2024
SN ASSIGNED FOR SECT 66A APPL FROM IB
19/12/2024
Proteção contínua da sua marca
Vigilância profissional por 24 meses: monitoramos o USPTO por você e alertamos a tempo de você se opor — antes que o conflito vire prejuízo.