ADCH
CHANGE OF NAME/ADDRESS REC'D FROM IB
10/25/2024
Did you know this trademark is already registered in United States?
Before investing in name, identity, and promotion, validate collision risk and registration strategy to avoid wasting time and budget.
Quick snapshot
FANTOM
ST13
US500000079307671Class
Filing
Registration
Executive reading for naming, filing, and monitoring decisions.
USPTO status
Case type
Recorded events
Latest update
Classification
Trademark type
Nice classes
Filing date
Registration date
Expiration date
Recommended action
Perform a full collision analysis and validate classes before any filing or trademark investment.
Next step
These are the details of the registration process. Even so, constant monitoring is what ensures peace of mind that your main asset remains protected.
Structured fields from the responsible authority and the official record.
Status date
Last transaction
Responsible office
Status code
Official register
Drawing code
Owner type
Owner location
Examiner
Law office
Current location
Holders
Representatives
Sheryl De Luca Nixon & Vanderhye P.C.
Nice Classes
Vienna Codes
No Vienna codes available.
Goods and services
Class 9
Recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for video games and video gaming which enable interactive gaming and interaction between players and selected third parties; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for on-line computer games and electronic games to be played in spectator mode and active mode; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for video games and video gaming which enable in-game spectating; recorded and downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for streaming audio-visual media content via the internet which enables physically remote players of electronic and online video games to communicate with selected participants and third parties; recorded and downloadable computer software for viewing of e-sports; recorded and downloadable computer software for broadcasting, electronic transmission, and streaming of video gaming digital media content; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for use in relation to cloud video gaming
Class 38
Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, providing chat lines utilizing the internet; Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, electronic transmission of messages and data; Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, providing on-line communication services, namely, transmission of voice, audio, visual images, signals, live-videos, messages and data by the Internet; streaming of audio, visual and audiovisual material via a global computer network; streaming of audio, visual and audiovisual material in the nature of sports, games, e-sports and digital media content on the internet; providing online forums and chat rooms for video gaming, e-sports, and video gaming and e-sports competitions; live-streaming of video gaming and e-sports content provided via a website
Class 41
Entertainment services, namely, providing online video game services and online interactive multi-player computer games via the internet and electronic communication networks to enable physically remote players of electronic and online games to communicate and interact with selected players and third parties; providing online videos featuring games and e-sports being played by others, not downloadable; Gaming services in the nature of arranging and conducting multiplayer and collaborative online video games for entertainment purposes; interactive entertainment services relating to e-sports namely, interactive online web journals featuring esports, interactive on-line training services in the field of esports, live video game performances, live visual and audio performances by video game athletes, providing continuing broadcast streams featuring live video game performances delivered by the internet, providing observer and participant video games broadcast streams delivered by the internet, providing continuing segment and live-stream shows featuring video game play and competition delivered by the internet, online streaming, and live-streaming video platforms, providing software as a service (SAAS) services featuring software for video games, providing temporary use of on-line non-downloadable cloud computing software for on-line computer video games; Providing virtual reality game services and augmented reality game services for physically remote players of electronic and online games, all from a computer network; Providing on-line computer games and electronic games in spectator mode and active mode provided via a website portal; Entertainment services, namely, providing temporary use of non-downloadable interactive video gaming between players and selected third parties provided via a website
Class 42
Design and development of video games and video gaming software which enable physically remote players of electronic and online games to communicate and interact with selected players and third parties; design and development of cloud computing software for use in relation to video games and video gaming; hosting of digital content on the internet; virtual worlds software development, hosting and management; providing temporary use of non-downloadable computer software for connecting physically remote users in order to communicate and interact with third parties, in the field of online video games and not being video game software; Software as a service (SAAS) services featuring software for live broadcasting of video gamers and the spectating of games being played by others
History of USPTO decisions and trademark events.
38 publications found
CHANGE OF NAME/ADDRESS REC'D FROM IB
10/25/2024
FINAL DECISION TRANSACTION PROCESSED BY IB
02/14/2023
FINAL DISPOSITION NOTICE SENT TO IB
01/19/2023
FINAL DISPOSITION PROCESSED
01/19/2023
FINAL DISPOSITION NOTICE CREATED, TO BE SENT TO IB
12/27/2022
NOTICE OF REGISTRATION CONFIRMATION EMAILED
09/27/2022
REGISTERED-PRINCIPAL REGISTER
09/27/2022
NOTIFICATION OF POSSIBLE OPPOSITION - PROCESSED BY IB
09/26/2022
NOTIFICATION OF POSSIBLE OPPOSITION SENT TO IB
09/07/2022
NOTIFICATION OF POSSIBLE OPPOSITION CREATED, TO BE SENT TO IB
09/07/2022
NOTIFICATION PROCESSED BY IB
07/25/2022
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
07/12/2022
PUBLISHED FOR OPPOSITION
07/12/2022
NOTIFICATION OF POSSIBLE OPPOSITION SENT TO IB
06/29/2022
NOTICE OF START OF OPPOSITION PERIOD CREATED, TO BE SENT TO IB
06/29/2022
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
06/22/2022
LAW OFFICE PUBLICATION REVIEW COMPLETED
06/04/2022
ASSIGNED TO LIE
06/04/2022
APPROVED FOR PUB - PRINCIPAL REGISTER
06/03/2022
TEAS/EMAIL CORRESPONDENCE ENTERED
05/31/2022
CORRESPONDENCE RECEIVED IN LAW OFFICE
05/30/2022
TEAS RESPONSE TO OFFICE ACTION RECEIVED
05/30/2022
CHANGE OF NAME/ADDRESS REC'D FROM IB
04/22/2022
NOTIFICATION OF NON-FINAL ACTION E-MAILED
02/18/2022
NON-FINAL ACTION E-MAILED
02/18/2022
NON-FINAL ACTION WRITTEN
02/18/2022
TEAS/EMAIL CORRESPONDENCE ENTERED
01/19/2022
CORRESPONDENCE RECEIVED IN LAW OFFICE
01/19/2022
TEAS RESPONSE TO OFFICE ACTION RECEIVED
01/19/2022
REFUSAL PROCESSED BY IB
10/11/2021
NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
09/21/2021
REFUSAL PROCESSED BY MPU
09/21/2021
NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
09/04/2021
NON-FINAL ACTION WRITTEN
09/03/2021
ASSIGNED TO EXAMINER
08/17/2021
APPLICATION FILING RECEIPT MAILED
04/06/2021
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
04/02/2021
SN ASSIGNED FOR SECT 66A APPL FROM IB
04/01/2021
Continuous trademark protection
Professional 24-month watch service: we monitor USPTO for you and alert you in time to oppose — before conflicts become losses.