Classe 9
Softwaresoftware for communication, networks and social networksdownloadable softwaree-commerce and e-payment softwaresoftware applications for mobile telephonesdownloadable software enabling people, groups, companies, to create and maintain an online presence and interact with online communities for marketing purposesdownloadable virtual reality softwaredownloadable augmented reality softwarevirtual reality game programs (software)virtual reality software for simulationsinteractive entertainment softwaredownloadable interactive entertainment software for video gamesvirtual reality models (downloadable)augmented reality software for use on mobile devices for integrating electronic data in real world environmentsentertainment softwaresoftware for creating and managing groups in virtual communities and accessing theminteractive softwareinteractive software based on artificial intelligenceutility, security and cryptography softwareapplication software for the Web and serverscontent management softwareinstrumentation simulatorsdownloadable software applications for issuing non-fungible tokens [NFTs]downloadable digital image files authenticated using non-fungible tokens [NFTs]downloadable digital music files authenticated using non-fungible tokens [NFTs]downloadable software for transaction processing in relation to crypto-collectibles authenticated by non-fungible tokens [NFTs]downloadable software for use in the protection of digital files, including audio, video, text, binary files, still images, graphics and multimedia filesdownloadable multimedia files containing graphic material, text, audio, video, games, and Internet web links relating to non-fungible tokensvirtual reality glassesvirtual reality headsetsvirtual reality hardwarevirtual products, specifically, earphones, telephones, clocks and watches, eyeglasses for use in online virtual worlds, computer game programs, computer peripheral devices, stereo audio headphones and loudspeakers, mobile telephones, accessories for mobile telephones and computers, spectacles, protective articles for sports, horological instruments, books and other publications, all the aforesaid products being virtual products for use online and in virtual environmentsvirtual goods, specifically, household linen goods, suitcases, bags, pocket wallets, hand bags, attaché cases, suitcases, toilet cases, articles of clothing, footwear, headwear, hygiene and beauty preparations, cosmetics, perfumery articles, games and toys, sporting goods, video game accessories, furniture, computer game chairs, computer game tables, all the aforesaid goods being virtual goods for use online and in virtual environmentsvirtual goods, specifically, foodstuffs, beverages, all the aforesaid goods being virtual goods for use online and in virtual environments
Classe 41
Educationtrainingsporting and cultural activitiesentertainment servicesentertainment services, specifically, providing online game, video game and interactive entertainment services, all being virtual and non-downloadable for use in virtual environmentsentertainment services, specifically, providing interactive augmented reality games and entertainment, and augmented reality content and experiencesentertainment services provided via virtual environmentsinteractive entertainment serviceselectronic publishingvirtual reality amusement arcade servicesvirtual reality game services provided online from a computer networkonline interactive entertainmentorganization of conferences, exhibitions and competitions, all in physical environments and in virtual environmentsorganizing and conducting of competitions and entertainment events for players of video games, computer games, electronic or interactive multimedia gamessupply of electronic publications online, which are not downloadableticket reservation services for educational, entertainment and sports activities and eventseducational and training services, in particular providing a virtual academy for the study of sports disciplines, all for use in virtual environmentseducational and training services, in particular providing a virtual academy for study of various aspects of soccer such as sports discipline, all for use in virtual environments