Classe 9
Application software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiescomputer software [stored] for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesartificial intelligence software and machine learning software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologieslearning software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesmobile apps for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiestraining software for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiessoftware for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesdownloadable software for providing access to a virtual environment for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiessoftware for virtual and augmented reality for the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies
Classe 42
Cloud computing in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesHosting services, software as a service [SaaS] and rental of software in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesDesign, development and implementation of software in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologiesIT services in the field of education, further education, training and coaching for activities in the work environment and professions with the help of virtual environments using virtual reality (VR), augmented reality (AR), extended reality (XR) and/or mixed reality (MR) or future immersive technologies