Classe 41
Providing entertainment-related information on the video game and computer game industriesproviding entertainment information on video games, computer games and related products, namely, computer and video game platforms, computer and video game middleware, computer peripherals designed for enhanced gameplay and on payment gateway providers who sell virtual currency and virtual goodsproviding online information and news in the field of entertainment, namely, information regarding computer, electronic and video gamesproviding online news and other information in the field of entertainment featuring computer, electronic and video games through a global communications networkpublishing of non-downloadable electronic online publications, namely, books, periodicals, articles, and blog posts in the fields of computer games and video gamesproviding on-line electronic games and video games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assetsproviding interactive multiplayer game services, namely, providing online computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, which may be accessed and played over video and computer game system networks and global communications networksentertainment services in the nature of an on-line interactive computer game featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, provided by means of a global computer networkproviding virtual environments, namely, online computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets, in which users can interact for entertainment purposesgaming services in the nature of conducting mobile and PC online role playing computer games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assetsproviding temporary use of on-line electronic games featuring action roll-playing where players have control over their virtual assets for the purpose of managing and trading virtual assets that may be accessed over video game system networks, computer system networks and global communications networks