Classe 9
Digital materials, namely non-fungible tokens [NFTs]digital materials, namely downloadable non- fungible tokens [NFT], digital tokens, digital stickers, digital trading cards and downloadable multimedia files with digital tokens for collecting with artwork, text, sound and videosdigital media, namely downloadable audiovisual media content relating to the following areas: entertainment and sportsdigital media, namely downloadable media content relating to the following: entertainment and sportsdownloadable digital media, namely digital collectibles created using blockchain-based software technologydownloadable computer software for accessing, reading and tracking non-fungible token [NFT] information in a blockchaindownloadable computer software for managing and valuing cryptocurrency transactions using smart contracts based on blockchain technologydownloadable computer software for blockchain-based inventory managementdownloadable software for creating, editing, viewing, storing, accessing transferring, trading, sending, receiving and transmitting non-fungible tokens [NFT], digital tokens, digital stickers, digital trading cardsdownloadable software for creating, editing, viewing, storing, accessing transferring, trading, sending, receiving and transmitting non-fungible tokens [NFT] related to the following fields: entertainment and sportsdownloadable software that enables users to electronically create, exchange, store, send, receive, accept and transmit digital, cryptographic or non-fungible tokens and assets based on blockchain technology, smart contracts or decentralised autonomous organisationsdownloadable virtual goods, namely computer programs for creating and trading digital collectibles using blockchain-based software technology and smart contracts in relation to entertainment, sports, athletes, tournaments and leagues and experiences in relation to the following: sports
Classe 35
Providing digital collectibles services, namely providing an online marketplace for transactions and registration services using blockchain-based software technology and smart contracts for digital collectibles related to entertainment, sports, athletes, tournaments and leagues and experiences related to the following areas: sports
Classe 41
Entertainment services, namely the provision of online, non-downloadable digital collectibles, namely photographs, images, texts and videos in the field of sport for use in digital environments for entertainment purposes
Classe 42
Providing the temporary use of non-downloadable online software and non-downloadable online mobile applications to enable consumers and businesses to manage, use and transfer digital assets, cryptocurrencies and other ledger technologiesproviding the temporary use of non-downloadable online software and non-downloadable online mobile applications to access, read, track and use blockchain technologyonline provision of non-downloadable computer software for use in the management and use of blockchain technology and its computationonline provision of non-downloadable online computer programs for the creation of and trading of digital collectibles relating to sports, athletes, tournaments, leagues, photos, videos and experiences relating to the following: sportssoftware as a service [SaaS] with software for the use of blockchain and distributed ledger technologytechnology services, namely online provision of non-downloadable software for the electronic online processing and licensing of audio, audio-visual and multimedia recordings and digital entertainment content, in particular sports, using smart contracts and blockchain and distributed ledger technology